Texturing

To discuss

  • image crate
  • intuition about coordinate systems
    • why do we want to flip coordinates? how everything fits together
  • glTextureStorage, glTextureSubImage2D, glBindTextureUnit
    • NOTE: immutable storage
  • opengl texture objects, texture units
  • texture atlasses
  • sampling textures in shaders + uvs
  • maybe srgb?